Signups are now open for Season 11. Games will continue to be played on Sundays at 5 PM EST. The calendar schedule will be:
June 27th - Captains Draft their teams July 11th - Week 1 July 18th - Week 2 July 25th - Week 3 Aug 1st - Week 4 Aug 8th - Week 5 Aug 15th - TI Finals break Aug 22nd - Week 6 Aug 29th - Week 7 Sept 12th - Playoffs begin
It's finally here, season 11!! This season we will have a hard cap of 3500 MMR, just like last season. We'll continue with the 5 man teams, which we all think went really well. If you have any questions about signing up, please feel free to ask in the Discord.
Signups are now open for Season 10. Games will continue to be played on Sundays at 5 PM EST. The calendar schedule will be:
This season all signups will be done under the same link, with a hard cap of 4000 MMR. After we see the MMR distribution of the sign ups, we will make a final decision on how the division split will be handled. This will allow us to have enough players for both divisions. If you have any questions about signing up, please feel free to ask in the Discord.
Signups are now open for Season 9. Games will continue to be played on Sundays at 5 PM EST. The calendar schedule will be:
Like last season, we will be having two divisions separated by MMR. The regular LD2L division is for players below 3000 MMR, with some potential leeway given, by the admins, for those slightly above the cap. LD2L Masters is for players between 3000 and 4000 MMR, with subjective leeway given for those within 500 MMR of the cap or floor. If you have any questions about signing up, please feel free to ask in the Discord.
Signups are now open for Season 7. Games will continue to be played on Sundays at 5 PM EST. The calendar schedule will be:
As usual, inhousese will be available to introduce new players. Additionally we will try to gather daily from now to draft around 8 or 9 PM EST to play inhouses or pubs with new and returning players in a format that may be more familiar to season 0/1/2.
Pod racing has been removed, so we are moving the normal season up slightly. This makes it easier to work around holidays and still finish before the end of the year.
As mentioned before, 5 inhouse games (including previously played pod racing games) are required to sign up for the league.
We've collected end of season feedback and ignored most of it as we prepare for the next season. Season six will feature several notable format changes compared to previous LD2L seasons:
The biggest change this season is the introduction of pod racing. Signups will be assigned to one of four player pods, each run by a pod moderator (poderator) with the goal of creating role and MMR balanced player pools. These pods will play against each other in a "meet style" event each weekend where the poderator will create and rank teams to play against their corresponding teams from the opposing pod in a best-of-2 series. For example, with 40 signups, each pod would have ten players. These ten players would then be organized into two teams, numbered 1 and 2 by MMR or perceived skill, and then play against the matching 1 and 2 teams from another pod in two simultaneous best-of-2s. The pods will score points equal to the total number of games won.
The pod racing will continue for six weeks, so each pairing of pods will play twice, and the final winning pod (PodChamp) will be the one that has the most points over the entire season. The pods will form as many teams each week as they have available players (+1 team for each 5 players that join). When the pods do not have enough players to form another full team, the leftovers will form a built-in standin pool for their pod and are expected to show up on Sunday. These players are encouraged to play inhouses, cast games, or do something else during game time to get to know one another and the rest of the league..
The goal of the pod season is to create an opportunity for new players to meet and get to know each other and veterans alike before the player draft, while alleviating some of the common complaints about inhouses. Consistent pod attendance shows that a player is dedicated to playing at the standard game time on Sunday, and the replacement of the vouching system streamlines the new player experience, as we will focus on removing bad players rather than whitelisting good players.
A Swiss pairing system for 16 teams can determine the top overall seed in only 4 weeks, rather than the 7 weeks that we have played in the past. With pod racing taking more time, we are reducing the length of the normal season to just 4 weeks to determine the playoff seeds, and the top 8 teams in each division will advance to a three week, single elimination playoff bracket as usual.
Currently we're planning on keeping the same MMR cap and division structure as in season 5 for the regular season portion (only the MMR cap affects pods, which will remain at 4k), but we're still working out the precise details for division separation and the draft.
Signups for the pod season, which is required to participate in the regular season, will open in the coming days. The final schedule will be posted at the same time, but the season is expected to run roughly from September 1st through mid December.
Welcome to all of our new players for Season 5 of LD2L, and welcome back to all of our veteran League Players!
The draft pools for Season 5 will be set on Friday, May 3. In order to be added to the draft pool you must:
You can check all of these things here on the website. If you have any questions, feel free to get in touch with one of the League Admins via Discord.
The upcoming season will feature a few notable changes that we're excited to announce.
First off, we're transitioning to using the highest of players' party and solo MMR instead of badges for our drafts. Accordingly, players will need to provide a full page screenshot of their in-client stats page when signing up.
Secondly, the primary Learn Dota 2 League will now be capped at 3000 MMR to better accommodate the tier of players for which the league was originally made. We believe the influx of ~3k+ players has greatly decreased the quality of matches for many of our sub 3k userbase. That said, we would also like to allow the higher MMR segment of our community to continue enjoying the LD2L experience, so we are now introducing the LD2L: Masters division for players between 2500 and 4000 MMR. We understand mmr is not always accurate due to both flaws inherent in the system and intentional abuse and thus will exercise our discretion above it. Although we will be generally use the predetermined mmr cap to determine who can and cannot play in the Masters division, we may in some cases find it necessary to disallow a player from participating if we believe their skill level is inappropriate for the league, even if they are below the cap. In extraordinary cases, players whose MMR is above the cap may be allowed to play if it is determined both that their skill level is not inappropriate for the league and they are a good fit for the community. Finally, you may have noticed that the floor for the Masters division is lower than the cap for the primary league. If a player falls within that 500 MMR range, they may choose to register for either or both divisions. When players select the latter option, the admin team will look to place them in the division that best facilitates overall playerbase balance.
Look forward to more announcements about the upcoming season over the next week and, as always, feel free to ping us incessantly with questions you may have.
After crowning our Season 3 champions Don't Ban my Prophet and playing the Sproutgate Memorial Allstar Game in December, LD2L took a brief break for the holidays. But signups are now open for the first two LD2L events of 2019.
First and foremost, LD2L Season 4 signups are now live. The draft will take place on January 20, and the first week of matches will be on January 27. This also means the start of our preseason inhouse league with a fresh leaderboard.
Second, we're going to run a preseason LD2L Mini on Sunday, January 13. This is a single-day event where we draft 5 man squads and play a single-elimination tournament. Exact schedule and format will depend on the number of signups, and will be announced via Discord.
Finally, a word about the badge limit for LD2L Season 4. As most of your know, the MMR cutoffs for badges drift pretty dramatically over the course of the season. This makes it especially difficult to set a badge cutoff with re-calibration (and presumably badge re-centering) imminent. So we're provisionally setting the cutoff for current Legend 5 badges, but reserve the right to adjust if the reset comes between now and the draft. Further rules clarifications and updates will be forthcoming over the next few days in response to the end of season surveys and issues that arose in Season 3.
LD2L Season 3
After a hiatus for TI, LD2L returns for a third season this Fall. Signups will be posted soon, but you'll want to mark the following dates on your calendar:
Regular Season: 9/30-11/11
LD2L Inhouse League (LIHL)
The two most consistent bits of feedback on LD2L Season 2 surveys were about the ability to track stats, and an inability to scout new players in the preseason vouching period. Behind the scenes we've been hard at work developing a solution to both problems.
A requirement for participation in Season 3 of LD2L will be participation in at least 5 LIHL games. The LIHL games will take place on scheduled nights (becoming more frequent as the season approaches), and will record stats on the league website.
In order to incentivize league veterans to participate in the LIHL beyond the basic five games, we will also be maintaining an LIHL ladder that tracks an internal LD2L ELO.
We will be testing the LIHL hosting and stat tracking systems in the next few days. Signups, rules, and dates will follow soon after.